iPhone Beta Testers Needed for Togolon 1.1
Work is powering ahead on the next version of Togolon, and I've got some really great new features lined up. So I'm after a few people to help me beta test the new version to make sure it's stable, fast and as easy to use as possible.
Perhaps the most common comment I've had about Togolon 1.0 and 1.0.1 is the lack of a global scoreboard. Well, I've been playing with the ScoreLoop API lately, and not only can it give Togolon a global scoreboard, but it also offers challenges and a raft of social features.
What Am I Looking For?
I'm after about 10 people to try out the new version of Togolon for about a week or so. If you have an iPhone or an iPod Touch, and a sense of fun, you're already more than qualified.
What Would A Tester Do?
Play Togolon! Then tell me about any crashes, quirks, or niggles. If anything breaks, make a note of where and when you saw it, and drop me an e-mail. Something not make sense or just not feel right? Let me know.
I'm not going to give a big formal list of stuff to test, but 10 heads are better than one for this sort of thing. And someone else might play the game totaly differently to me, and uncover a crash that might have frustrated a whole load of people.
Not only that, but you can be first to get your top score online for everyone to see!
Then What?
When we're all done, and the final build of version 1.1 is submitted, I'll send you all a finished copy of the full game for free. And if you've given me some useful comments or ideas, I'll be sure to post my thanks to the Togolon iTunes page.
If you're interested, drop me an e-mail: tom.w.elliott@gmail.com and I'll get you set up.










Feature?
I resently had a friend of mine try out Togolon (I am sans iPhone) and he had a comment regarding the polish of the game - he felt it would feel more polished if the acceleration of the ball were not limited so early on. The ball reaches terminal velocity (he felt) far too quickly, which removed a certain feeling of realism from the game.
Don't know what you think about this but to be honest I didn't notice until he pointed it out to me... and then it was (as is often the case) pretty much the only thing I could think of after that. Grr.
On an entirely different note; do I really have to preview every one of these comments before saving it? I'm pretty sure I know what plaintext and a title looks like by now. Double grr.
Cheers for the comment. I'm
Cheers for the comment. I'm not sure if I actually cap the velocity of the ball (I don't include friction at least), perhaps it seems like it stops accelerating as the acceleration due to gravity becomes small in comparison to the current speed. Will have a look into it, though, see what I can do.
The comment thing is something Drupal does, there's probably an option to disable previews somewhere. I'll have a hunt.